DaedTech

Stories about Software

By

ChessTDD 32: Squashing a Subtle Bug

This was kind of a wild episode, inasmuch as recording oneself writing code gets wild.  This was the second bug driven out by the acceptance tests, but this one was subtle and buried fairly deep in the application logic.  This was another half hour episode as I employed a variety of techniques for hunting down and fixing a bug.

What I accomplish in this clip:

  • Fixed the bug discovered last time.
  • Left a few legitimate tests as breadcrumbs along the trail.

Here are some lessons to take away:

  • Use binary search kinds of techniques when solving problems.  For instance, if a two part boolean expression is causing a test to fail by returning the wrong result, comment out/delete one of the branches to see which one it is.  This helps you narrow the search without invoking the debugger or squinting at the code, scratching your head.
  • It’s important, when you have a failing acceptance test, to drill in and recreate the scenario in unit tests with less setup context around it.  This ensures that the problem is, in fact, a problem of the code under test rather than something going on with the acceptance test setup.  Getting this second failing test prevents you from chasing phantom bugs in your production code.
  • I try to use the debugger as little as possible when doing TDD, especially with the continuous testing tool.  But, for the occasion that you’d have to write a lot of assumption checking asserts, the debugger can be a handy way to see a number of different values that you want to check.  This was relevant when I wanted to see 4 different coordinate values.

By

ChessTDD 31: Look, We Caught a Bug!

A bit of time went by between when I recorded the code and when I narrated it, so pardon the unusual amount of rust there. But this episode was particularly interesting because an actual bug emerged and I fixed it. Yay for acceptance tests. After that, a second bug emerged, but I ran out of time. So there’s definitely a todo for episode 32.

What I accomplish in this clip

  • Got away from the C&P implementation of “then” for the new style of tests and implemented a usable one.
  • Discovered and fixed a bug in king’s moves.
  • Discovered another bug to fix next time.

Here are some lessons to take away:

  • When you’re stumped by behavior, particularly in integration tests, the continuous testing tool can help you run experiments very quickly.  Add a precondition assert to verify that your assumptions are correct.
  • TDD is not a catch-all against bugs, by any stretch.  I had a dumb bug in the implementation of the King class that I failed to catch, and everyone following along failed to catch (assuming someone would have reported it, anyway).  It wasn’t until I started simulating real production usage that these bugs started to be revealed.  Acceptance tests are critical.
  • The balance between ATDD and TDD is beneficial.  You’ll see going forward that when I find problems, I tend to use increasingly specific tests the way that you might be used to using step-through in the debugger.  Narrowing the scope of the problem with tests rather than the debugger has the advantage of leaving a trail of breadcrumbs that become guards against regressions as you go on.
  • This ATDD/TDD stuff works.  As you can see, I caught 2 bugs that could have escaped into production.
  • Never commit with red tests, obviously, but I also say never take a break with red tests (the way I would have to between clips).  If you have to go, comment or delete that red test, so that you can start fresh with green next time and reintroduce it.

By

Chess TDD 30: Starting To Be Idiomatic With SpecFlow

This episode went so poorly, I thought briefly about scrapping it and starting from scratch… but that would not be true to the premise I established at the outset where I’d do this unedited, flubs and all.  Having finished with the AsciiBoardBuilder, it was time to start putting Darren Cauthon’s ideas into play.  You can read up on that here.  I sized up what he had done and, in spite of knowing very little about SpecFlow, decided that I only needed certain parts of it for my purposes.  This turned out to be a mistake as something that I thought he had just added for illustrative/cosmetic purposes was decidedly non-cosmetic, and it took me a lot of floundering to figure that out.  Now, that’s not uncommon for me, per se — I’m a “figure it out by breaking it” sort of person, but it’s not exactly the stuff of scintillating videos.

Here’s what I accomplish in this clip:

  • Got the first idiomatic SpecFlow test written in the new feature.  Barely.  And ugly.

Here are some lessons to take away:

  • When using someone else’s example as a template for learning something you don’t yet know, don’t jump the gun and start tweaking and changing things before you get the example working.  Do as I say, not as I do.
  • No matter how long you’ve been doing this, you’ll still make off by one errors and get array bounds arithmetic wrong when it’s complicated.  Improve the odds in your favor by using TDD or, by some other mechanism that you come up with, if applicable.
  • When you find yourself writing a good bit of logic in test code (meaning, you’re writing a lot of code that you aren’t test-driving), ask yourself whether you could move the logic to production or find some other way to tease it out with TDD.  You can see by my floundering here that you become decidedly less productive when you’re writing a lot of code and just hoping for the best.
  • Using NCrunch, it’s pretty easy to run quick experiments to help with my debugging.  One such example was to start hard-coding the row/column indices to see for which ones exceptions were actually generated.
  • Similarly, putting a temporary precondition assert at the top of a test method to check your assumptions can also be a big help.  This is what started me down the path of realizing my mistake with the table’s header.  I finally sanity-checked my assumption that the table had 8 rows to find that it really only had 7.

By

ChessTDD 29: Finishing up the ASCII Board Builder

I actually recorded this episode right on the heels of the last one, so that I could keep a good rhythm with the ASCII builder class.  I finished that class up here.

Here’s what I accomplish in this clip:

  • Finished the class, as I mentioned.
  • Moved the class into the production code.

Here are some lessons to take away:

  • Sometimes you’ll write a test that goes red while writing the first line.  According to the strictest discipline, you should make that green and then keep going.  But if it’s a question of writing a few more characters or another line or something to get your fully realized red test into place, I, personally, think that’s okay.
  • If you’re going through your red-green-refactor cycle and, during the course of a refactoring, you introduce lines of code that none of the tests are hitting, be very careful.
  • If you’re in the middle of a refactoring and you start to wonder if maybe you aren’t changing the way the inputs and outputs could work, back out the refactoring work and get to a known, green state.
  • I’ve no doubt covered this before, but TDD is a great way to force yourself to think about how your API behaves with non-happy path inputs.  You’re writing tests that tease out implementation, rather than coding to get something working in a GUI.

By

ChessTDD 28: Preparing for Idiomatic SpecFlow

This week I’m starting the process of engaging more yak-shaving, but I think it’s important yak-shaving. If we’re going to be doing this SpecFlow thing in the series, let’s get it done right. In a post I made last week, Darren Cauthon took the time to put together this gist. I read through it and my eyes bugged out. That kind of visualization is solid gold for this problem space. How powerful is it to be able to show other developers (and hypothetical business stakeholders) these ASCII chess boards and say, “look, this movement works?!” So, I’m asking you to indulge me in the journey to get there.

Here’s what I accomplish in this clip:

  • Created AsciiBoardBuilder class to take strings like “BQ” and “WP” and turn them into pieces added to a Board instance.
  • Got half-ish way through implementing that class.

Here are some lessons to take away:

  • I created something called “AsciiBoardBuilder.”  There was a time when I would have immediately thought to have it implement an IBoardBuilder interface, but I’ve gravitated away from this over the years as it tends to lead to unnecessary abstraction at times.  We can always do this alter if we need some other means of constructing boards aside from just using the Board class itself.
  • In case you’ve forgotten, one trick I use is to create the production class in the same file as the test class at first, when convenient.  NCrunch runs a little quicker this way and you don’t have to flip back and forth between two files.  I leave it in here until it no longer makes sense to, usually (e.g. when some other production class needs to use my new class).
  • I did something that’s a little more complex than your average TDD scenario, wherein I was modifying two different production classes as I went.  This isn’t particularly common and you might not want to do it if you’re new to this or you run into trouble trying it.  But if it works for you, there’s no reason not to do this.
  • If you go look up a solution, such as how to implement a bit of Linq-fu, it’s probably worth writing an extra test or two that you expect to go green just to confirm that you really understand the behavior of the solution that you found.
  • What I did with factoring out GeneratedBoard may not be to your liking.  This has the upside of eliminating duplication but the downside of introducing a bit of indirection.  For me, the improvement in how succinct the test cases are is worth it, but you may not agree.  This isn’t always an exact science — taste does factor in.
  • I’m pretty rigid about strongly favoring one assert per test method.  Not everyone feels this way, but I felt it worth refactoring to assert only one thing: that the piece is a white bishop.  (As opposed to asserting that it’s white and then that it’s a bishop).  I suggest that unless there’s really no option but to have multiple asserts, you factor toward one.