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  • The Life of a Programmer

    Optimizing Proto-Geeks for Business

    ByErik Dietrich March 31, 2013April 1, 2013

    In a recent post, I talked about the importance of having Proto-Geeks in your software group rather than Loafers and the toxic impact of too many Loafers in the group. If you’ll recall, Proto-Geeks are automaters (in other words, developers) that are enthusiastic about new technologies, and Loafers are ones that don’t much care for…

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  • The Life of a Programmer

    I Screwed Up… You’re Welcome!

    ByErik Dietrich March 28, 2013March 28, 2013

    I’ve had trouble with the hosting of this site lately. As you may have noticed if you visit via the site instead of a feed reader, page load times had slowed to a crawl and sometimes the site was actually down. The hosting company, hostmonster, has provided me with good service over the last couple…

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  • The Life of a Programmer

    In with the Proto-Geeks, Out with the Loafers

    ByErik Dietrich March 25, 2013March 25, 2013

    Technology Progressives vs Conservatives Reconsidered When it comes to our relationship with technology, most people think in terms of the classic struggle between inventors that capture the imagination and laborers that don’t want to be imagination-captured right out of a steady paycheck. I think this is a rather obvious way to consider technology in our…

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  • The Life of a Programmer

    Leading Software Teams of Humans

    ByErik Dietrich March 20, 2013March 20, 2013

    I’ve been working lately on a project where I handle the build and deployment processes, as well as supply code reviews and sort of serve as the steward of the code base and the person most responsible for it. Not too long ago, a junior developer delivered some changes to the code right before I…

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  • Design Patterns

    Flyweight

    ByErik Dietrich March 18, 2013June 30, 2015

    Quick Information/Overview Pattern Type Structural Applicable Language/Framework Agnostic OOP Pattern Source Gang of Four Difficulty Easy Up Front Definitions Client: Code that uses the flyweight implementation Concrete Flyweight: A class that actually implements the abstract class/interface flyweight. Extrinsic State: State that is not common to the flyweights and varies per instance. Flyweight: An interface that defines…

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