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Stories about Software

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Software Grows Too Quickly for Manual Review Only

Editorial note: I originally wrote this post for the SubMain blog.  You can check out the original here, at their site.  While you’re there, have a look at CodeIt.Right, which can help you with automated code reviews.

How many development shops do you know that complain about having too much time on their hands?  Man, if only we had more to do.  Then we wouldn’t feel bored between completing the perfect design and shipping to production … said no software shop, ever.  Software proliferates far too quickly for that attitude ever to take root.

This happens in all sorts of ways.  Commonly, the business or the market exerts pressure to ship.  When you fall behind, your competitors step in.  Other times, you have the careers and reputations of managers, directors, and executives on the line.  They’ve promised something to someone and they rely on the team to deliver.  Or perhaps the software developers apply this drive and pressure themselves.  They get into a rhythm and want to deliver new features and capabilities at a frantic pace.

Whatever the exact mechanism, software tends to balloon outward at a breakneck pace.  And then quality scrambles to keep up.

Software Grows via Predictable Mechanisms

While the motivation for growth may remain nebulous, the mechanisms for that growth do not.  Let’s take a look at how a codebase accumulates change.  I’ll order these by pace, if you will.

  • Pure maintenance mode, in SDLC parlance.
  • Feature addition to existing products.
  • Major development initiatives going as planned.
  • Crunches (death marches).
  • Copy/paste programming.
  • Code generation.

Of course, you could offer variants on these themes, and they do not have mutual exclusivity.  But nevertheless, the idea remains.  Loosely speaking, you add code sparingly to legacy codebases in support mode.  And then the pace increases until you get so fast that you literally write programs to write your programs.

The Quality Conundrum

Now, think of this in another way.  As you go through the list above, consider what quality control measures tend to look like.  Specifically, they tend to vary inversely with the speed.

Even in a legacy codebase, fixes tend to involve a good bit of testing for fear of breaking production customers.  We treat things in production carefully.  But during major or greenfield projects, we might let that slip a little, in the throes of productivity.  Don’t worry — we’ll totally do it later.

But during a death march?  Pff.  Forget it.  When you slog along like that, tons of defects in production qualifies as a good problem to have.  Hey, you’re in production!

And it gets even worse with the last two items on my bulleted list.  I’ve observed that the sorts of shops and devs that value copy/paste programming don’t tend to worry a lot about verification and quality.  Does it compile?  Ship it.  And by the time you get to code generation, the problem becomes simply daunting.  You’ll assume that the tool knows what it’s doing and move on to other things.

As we go faster, we tend to spare fewer thoughts for quality.  Usually this happens because of time pressure.  So ironically, when software grows the fastest, we tend to check it the least.

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CodeIt.Right Rules Explained, Part 6

Editorial note: I originally wrote this post for the SubMain blog.  You can check out the original here, at their site.  While you’re there, follow the tag to have a look at the rest of the series.

Let’s do another installment of the CodeIt.Right Rules Explained series.  Today we have post number six in that series, with three more rules.  As always, I’ll start off with my two personal rules about static analysis guidance, along with an explanation for them.

  • Never implement a suggested fix without knowing what makes it a fix.
  • Never ignore a suggested fix without understanding what makes it a fix.

It may seem as though I play rhetorical games here.  After all, I could just say, “learn the reasoning behind all suggested fixes.”  But I want to underscore the decision you face when confronted with static analysis feedback.  In all cases, you must actively choose to ignore the feedback or address it.  And for both options, you need to understand the logic behind the suggestions.

In that spirit, I’ll offer up explanations for our three rules without further ado.

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Are You Aggressively Trying to Automate Code Review?

Editorial note: I originally wrote this post for the SubMain blog.  You can check out the original here, at their site.  While you’re there, have a look at their automated analysis and documentation tooling.

Before I talk in detail about trying to automate code review, do a mental exercise.  Close your eyes and picture the epitome of a soul-crushing code review.

You probably sit in a stuffy conference room with several other people.  With your IDE open and laptop plugged into the projector via VGA cable, you begin.  Or, rather, they begin.  After all, your shop does code review more like thesis defense than collaboration.  So the other participants commence grilling you about your code as if it oozed your incompetence from every line.

This likely goes on for hours.  No nit remains unpicked, however trivial.  You’ve even taken to keeping a spreadsheet full of things to check ahead of code reviews so as not to make the same mistake twice.  That spreadsheet now has hundreds of lines.  And some of those lines directly contradict one another.

When the criticism-a-thon ends, you feel tired, depressed, and hungry.  But, looking on the bright side, you realize that this is the furthest you’ll ever be from the next code review.

It probably sounds like I speak from experience because I do.  I’ve seen this play out in software development shops and even written a blog post about it in the past.  But let’s look past the depressing human element of this and understand how it proves bad for business.

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Automated Code Review to Help with the Unknowns of Offshore Work

Editorial note: I originally wrote this post for the SubMain blog.  You can check out the original here, at their site.  While you’re there, take a look at CodeIt.Right, which offers automated code review feedback.

I like variety.  In pursuit of this preference, I spend some time management consulting with enterprise clients and some time volunteering for “office hours” at a startup incubator.  Generally, this amounts to serving as “rent-a-CTO” for for startup founders in half hour blocks.  This provides me with the spice of life, I guess.

As disparate as these advice forums might seem, they often share a common theme.  Both in the impressive enterprise buildings and the startup incubator conference rooms, people ask me about offshoring application development.  To go overseas or not to go overseas?  That, quite frequently, is the question (posed to me).

I find this pretty difficult to answer absent additional information.  In any context, people asking this bake two core assumptions into their question.  What they really want to say would sound more like this.  “Will I suffer for the choice to sacrifice quality to save money?”

They assume first that cheaper offshore work means lower quality.  And then they assume that you can trade quality for cost as if adjusting the volume dial in your car.  If only life worked this simply.

What You Know When You Offshore

Before going further, let’s back up a bit.  I want to talk about what you actually know when you make the decision to pay overseas firms a lower rate to build software.  But first, let’s dispel these assumptions that nobody can really justify.

Understand something unequivocally.  You cannot simply exchange units of “quality” for currency.  If you ask me to build you a web app, and I tell you that I’ll do it for $30,000, you can’t simply say, “I’ll give you $15,000 to build one half as good.”  I mean, you could say that.  But you’d be saying something absurd, and you know it.  You can reasonably adjust cost by cutting scope, but not by assuming that “half as good” means “twice as fast.”

Also, you need to understand that “cheap overseas labor” doesn’t necessarily mean lower quality.  Frequently it does, but not always.  And, not even frequently enough that you can just bank on it.

So what do you actually know when you contract with an inexpensive, overseas provider?  Not a lot, actually.  But you do know that your partner will work with you mainly remotely, across a great deal of distance, and with significant communication obstacles.  You will not collaborate as closely with them as you would with an employee or an local vendor.

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.NET Code Documentation So Easy It’s an Afterthought

Editorial note: I originally wrote this post for the SubMain blog.  You can check out the original here, at their site.  While you’re there, take a look at GhostDoc if you want automated documentation for your API.

Though I’ll talk today about .NET code documentation, I want to start further back than that. And by “that,” I mean further back than .NET. I realize that may date me somewhat, but please bear with me.

Most things in the programming world date back further than you’d think. For a dramatic example of this, consider functional programming. All the rage today, it actually dates back to the 60s in practice and 30s in theory. Speculating about the reason for temporal myopia would go beyond the scope of this post, but understand that this tendency toward myopia does exist.

With that in mind, let’s talk about some GUI builders.

A Tale of Two GUI Builders

Now we get to the part that predates .NET. I’m going to reach back into my early career and compare my relatively simultaneous experience with two GUI building technologies.

First, I encountered Swing, a Java GUI toolkit. While Swing did not include a GUI builder at the time, my project packaged it with one. I cannot remember its name for the life of me, but this thing was a train wreck. Moving controls around on a form caused the spewing of improbable amounts of code into my Java classes. Attaching handlers to GUI events only half worked, requiring wire up by hand. I had such struggles with it that I gave up and just hand-coded everything in Java.

Shortly after working on that project, I found myself saddled with a VB6 application. At the time, .NET actually existed, but nobody had ported this thing to it. So I used VB6. And I loved it.

That probably sounds as weird to hear as it feels to type, but there it is. Compared to my experience with Swing and its nightmarish GUI builder, this was a refreshing summer breeze. I could move controls around to my heart’s content, wire up events easily, and get stuff done.

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